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rossstevens.com

rossstevens.comrossstevens.comrossstevens.com
Home
Contact
Publications
  • Books
  • Magazines
  • TV
Portfolio
  • Power Pot Plant
  • Metaglobs
  • Lissom
  • Liquid Printing
  • Fluidity of Plastic
  • Computers as Co-authors
  • Recyclebot
  • Containerhouse Wellington
  • Pure Audio
  • Perreaux
  • Plinius
  • Thomson TVs
  • UFO CD player
More
  • Home
  • Contact
  • Publications
    • Books
    • Magazines
    • TV
  • Portfolio
    • Power Pot Plant
    • Metaglobs
    • Lissom
    • Liquid Printing
    • Fluidity of Plastic
    • Computers as Co-authors
    • Recyclebot
    • Containerhouse Wellington
    • Pure Audio
    • Perreaux
    • Plinius
    • Thomson TVs
    • UFO CD player
  • Home
  • Contact
  • Publications
    • Books
    • Magazines
    • TV
  • Portfolio
    • Power Pot Plant
    • Metaglobs
    • Lissom
    • Liquid Printing
    • Fluidity of Plastic
    • Computers as Co-authors
    • Recyclebot
    • Containerhouse Wellington
    • Pure Audio
    • Perreaux
    • Plinius
    • Thomson TVs
    • UFO CD player

Computer Generated Objects - Lissom

    Computer Generated Objects - Lissom

    Innovation, Scholarships and Industry

    Following the huge success of Blossom (2012) and the continuing partnership with Stratasys,  Ross Stevens and Bernard Guy decided to create a project to focus  further research on the latest multi-property printers and their  increasing ability to create mobile and life-like objects.

    They believe these creatures have commercial potential as an alternative to the time- and labour-consuming Computer Generated Images (CGI) or Claymation/ stop motion processes. We coined the term Computer Generated Object (CGO) marrying harmoniously the best qualities of the digital and the  analogue worlds. The digital world offers worldwide connectivity with  the power to display near-infinite detail.  

    The analogue world –  realized through advancing printing techniques – offers actors the  ability to immediately respond to an objects physical characteristics.  All this at faster development and production times than stop motion or  CGI film making.

    By now Stratasys had brought out their Connex3, which not only was  capable of printing three materials in one print, but due to its ability  to blend materials and colours, also could print in a huge range of  colours and Shore hardness values. These printers were tasked with  making objects with as few parts as possible, containing the hydraulic  mechanisms and displaying an interactive and engaging character.

    Expanding knowledge 

    Research can confirm preconceived ideas or unearth new ones. This  research was intended to unearth new design stories made possible with  advanced 3D printing technology. Inspired by the idea of seeing the  objects as characters in a movie, the creation of subtle beauty in the  weightless environment of water was an important factor to consider. At  the same time an artificial tentacle was the starting point of another  discussion and the team explored hydraulics rather than Blossoms’  pneumatics to gain safer and more subtle control over an object’s  movement.

    The team and the tools

    Ross and Bernard – with the assistance of Summer Scholarship  researchers Oscar Pipson, Ellen Crane, Ben Smith and Keith Thurlow –  explored the intricately beautiful details of natural shells and brought  to life a creature that displays all the detail and colour of a shell  while moving about like a jellyfish. Through the use of generative  coding tools like Rhino and Grasshopper they were able to direct the  creature’s evolution onscreen after each real life assessment. The new  printers enabled a quick turnaround time, which made assessment of each  variation easy. Not to mention the fact that by now, there was no major  post processing time involved like with old fashioned models and  printers.

    Copyright © 2023 Ross Ernest Stevens - All Rights Reserved.

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