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rossstevens.com

rossstevens.comrossstevens.comrossstevens.com
Home
Contact
Publications
  • Books
  • Magazines
  • TV
Portfolio
  • Power Pot Plant
  • Metaglobs
  • Lissom
  • Liquid Printing
  • Fluidity of Plastic
  • Computers as Co-authors
  • Recyclebot
  • Containerhouse Wellington
  • Pure Audio
  • Perreaux
  • Plinius
  • Thomson TVs
  • UFO CD player
More
  • Home
  • Contact
  • Publications
    • Books
    • Magazines
    • TV
  • Portfolio
    • Power Pot Plant
    • Metaglobs
    • Lissom
    • Liquid Printing
    • Fluidity of Plastic
    • Computers as Co-authors
    • Recyclebot
    • Containerhouse Wellington
    • Pure Audio
    • Perreaux
    • Plinius
    • Thomson TVs
    • UFO CD player
  • Home
  • Contact
  • Publications
    • Books
    • Magazines
    • TV
  • Portfolio
    • Power Pot Plant
    • Metaglobs
    • Lissom
    • Liquid Printing
    • Fluidity of Plastic
    • Computers as Co-authors
    • Recyclebot
    • Containerhouse Wellington
    • Pure Audio
    • Perreaux
    • Plinius
    • Thomson TVs
    • UFO CD player

Liquid Printing

    Liquid Printing Experiments

    Liquid Four Elements

    Polyphytes

    Liquid Leaves

    Liquid Printing

    Liquid printing research

    For over a decade MADE research and Stratasys have been working  together expanding 3D printing technology by developing new applications  and imagining new materials for printers. This collaboration recently  culminated in MADE becoming part of an exclusive group of researchers  with access to ground-breaking beta software and materials for the  Stratasys J7 and J8 printers. In 2021 Stratasys introduced the PolyJet Research Software package which offered – amongst others – the opportunity to print with liquid  support materials to create soft parts, hydraulics or fluidic models.


    Ross Stevens in collaboration with Nicole Hone set out to design objects that could be used to interact with natural  elements like water, air and ice in a playful and emotionally  captivating way. The primary intention was to show how these analog  physical objects can create a powerful visual display without the need  of lengthy digital manipulation, in fact their analog ‘randomness’  exceeding the digital creation potential in intricate detail.


    The film industry has up until now relied on analog craftsmanship or  Computer Generated Images (CGI) to make their dreams become a reality.  The latest printers enable these 2D images to become a 3D physical  reality, to become Computer Generated Objects (CGO) which was a term  coined by Ross Stevens in 2015 for the project Lissom.

    Digital objects can inhabit a range of worlds, for example in Virtual  Reality (VR) and Augmented Reality (AR). While VR is completely  digital, AR fuses the digital with the analog. In Object Reality (OR), a  new term developed by Ross Stevens, digital objects are taken from the  virtual plane and given a life in the physical world, expanding the  range of worlds for digital creations.

     

    Previous research like Blossom and Lissom showed the need of printing small tubes for hydraulics. The new liquid  support material enables smaller and more reliable tubes to be printed  directly into the object because post printing clean-up consists purely  of it draining out of the tubes. The new software, printers and  materials enable printing intricate internal tubes and structures  creating an object for multidimensional interactions with actors or  viewers. While this research focussed on the film making application of  the new materials, its potential can be easily expanded to medical and  other creative uses.

    As the process is still in beta, we cannot discuss the how. But the  what and why are more interesting in the first place, pointing out the  exciting developments happening in the multi-material printing industry.

    Copyright © 2023 Ross Ernest Stevens - All Rights Reserved.

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